This project is a recreation of a work found on Pinterest, accomplished using 3ds Max for modeling, Arnold for rendering, Substance Painter for texturing and Photoshop for retouching. I drew inspiration from an example I discovered and embarked on the entire process myself, which involved creating models, adjusting lighting, setting the camera, unwrapping each model and creating textures. For grass objects, I used hair & fur modifier in 3ds Max.
From wireframe to the final render